![]() ![]() Press the button corresponding to the button/axis you want to bind, and then press the button/jiggle the axis you want to bind it to. Bindings are sorted first by device, and then by object id. "Flip" inverts a button or axis, making down up and up down. Cases where you'll want to use it are very rare. Sensitivity sets how hard an axis or button is pressed. ![]() Note that setting the sensitivity of PC button bindings only really has an effect for PS2 analog sticks or when playing a game with full DS2 pressure sensitivity support. I'm not sure how the actual dual shock works, but I currently only say a key is down when dual shock pressure is at 50% of maximum or more. ![]() What the default sensitivity value of "1.000" means depends on the device itself. The default is high enough that relative axes (which are primarily used by mice) are generally either considered fully up or down. For absolute axes (and force feedback devices), which are used by most game devices, a value of 1.0 should map the device's extreme values to the extreme values of a stick/pad. ![]()
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